(Spoiler Alert) I have to get out of here.  This planet is falling apart and if I don’t act quickly I’m going down with it.  I jump into the nearest vehicle and tear away.  Things are exploding everywhere, and I narrowly avoid death many times.  After five minutes I begin to wonder when this will end, I must be close; I can’t keep going like this for much longer.  Suddenly out of nowhere the piece of bridge directly in front of me explodes and my vehicle glides helplessly into oblivion taking me with it.  I respawn , losing several minutes of progress and must, again, plod through what now seems like a terribly loud and obnoxious obstacle course, hoping I don’t make another wrong move.  Does this sound familiar?  It’s the finale of Halo 3, one of my favorite games with one of my least favorite endings…

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“Last semester I was stressed out and had to take multiple exams on the same day. I was interested in looking into some relaxing games. As soon as I had finished all my exams I went to visit Alex, he had to go somewhere so he set up his PS3 for me, and had me try out Flower, a seemingly simple game made by ThatGameCompany…”

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Hey everyone, it’s Ian at Polian Studios!

We just reached 100 followers on our tumblog, which is a modest amount but a good milestone. I just want to welcome everyone- we really appreciate all of you. :)

If you like what you see here, or if you want to learn more about Polian Studios, visit our main blog for more goodies. We post articles about art, games, and culture weekly, as well as our own art and updates on our own game productions.

We’re also on facebook and twitter (I mean, who isn’t?)

Hope your winter (or summer for those of you on the other side of the world) is off to a great start!

-Ian @ Polian Studios


Post For The New Year

As  we approach a new year I got to thinking about how much Polian has  accomplished in the past year and all the exciting things we have  planned for 2012.
The biggest achievement is that Polian is finally out of  pre-pre-production and into pre-production for verge. I got to start  writing for Polian and was later on made manager which I’ve really  enjoyed. I’m looking forward to continuing to help Polian meet its goals  in the new year.
Some things we accomplished this past year have been further  developing the website  and promoting Polian via networking (using our  fb page and twitter more, as well as getting a tumblr). I fee like  Polian has really gotten organized and is now moving toward some  exciting milestones in 2012.
We hope to keep the blog going just as strong as it was going at the  end of this year. Verge will also be released the summer of 2012 as long  as everything goes as planned. How we will all do it will always be a  bit of a juggle since all of us are full time students but I’m sure  we’ll be able to pull it off again and have some fun along the way,  especially since Polian did so well over this past year.
Wishing You a Happy New Year,
Ani + the rest of the Polian team
Happy Holidays!
We would like to wish all of our followers the best this holiday season and a wonderful New Year.
2012 is going to be really exciting for us and we look forward to sharing it with all you great people!
Here is my gift to you; an exclusive painting. Merry Christmas!
See you next year!
-Alex
(via Happy Holidays! | Polian Studios)
futuristic building by ~polian
Glass by ~polian
Oceanic Mountain by ~polian
Let Life be Still by ~polian
The Sky is Alive. by ~polian
Isolation by ~polian
Smoke by ~polian
Opaque  by  andbamnan